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My latest Quartz Composer eforts are now available for purchase. I’ve been working for quite some time on a two plugin packs for Final Cut Pro and Motion using Noise Industries FxFactory. Finally they’re out the door and on sale.
Many of these effects will be useful to VJ’s for quickly creating content using Motion and they’re priced to be affordable. For those who want to create their own effects the FxFactory Pro Pack allows you to bundle any Quartz Composition into a FxPlug plugin which runs in Final Cut Pro or Motion. No coding is required, the FxFactory application handles all the details seamlessly to enerate new FxPlug effects.

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7 Responses to “FxFactory Plugins for Final Cut Studio”

Hey – I just checked out the Noise FX site and checked out the demo movies. Very nice stuff. Im curious, how much of that stuff is custom kernels? Are these only Motion plugins, or are they released as Core Image plugins? I ask because id love to take these for a spin in Jitter, and I can load Core Image plugins via Jitter, but not Motion/FCP plugins.

What was the development process? How much of the plugins were made in pure Quartz Composer?

Obviously Fx Factory is a Cocoa app doing some wrapping. Im assuming with the Quartz weather data example, your placing it within something equavalent of ‘render as image’, or somesuch?

Id love some details.

Anyway, I see the Noise FX stuff all the time installing Avids and FCP systems, congrats – nice job!

The plugins are Quartz Composer comps that get wrapped up as FxPlug effects. On my packs the comps are encrypted so that users can’t get to the compositions, on some of the effects you can open and edit the Quartz Composition. So no, there wouldn’t be a way of using these in Jitter as they are more than just Core Image filters.

It would be cool if someone could write a Jitter plugin which allows Quartz Compositions to be effects chains, eg input an image from Jitter, apply the quartz comp to the video stream then render it.

jit.gl.imageunit comes very close. It doesnt allow loading compositions, but raw Core Image Units in as textures to be applied as geometry/stream processing.

Thanks for the info -

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quite a few of the fx use custom kernels but not all. Many of them only use the free CI kernels which Noise Industries has made available, especially the channel splitting and joining kernels.

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