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	<title>Comments on: Grid Pro Beta 2 out&#8230;. now with QC comp parameter controls&#8230;</title>
	<atom:link href="http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/feed/" rel="self" type="application/rss+xml" />
	<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/</link>
	<description>VJ tools, interactive video works and experiments in Quartz Composer.</description>
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		<title>By: roger</title>
		<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/comment-page-1/#comment-90</link>
		<dc:creator>roger</dc:creator>
		<pubDate>Wed, 05 Apr 2006 08:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://eskatonia.net/qcblog/?p=66#comment-90</guid>
		<description>the irony is that PixelShox could do exactly what you wanted, load obj&#039;s and morph them... in realtime on a G4 550Mhz even...

This feature didn&#039;t make it into Quartz Composer (yet).

but see this:
http://www.clockskew.com/blog/?p=15

It&#039;s definately possible to write new patches for Quartz Composer, someone already wrote a 3DS object loader.  Maybe we can find someone to write a morphing object loader?

ps. I want the vortex (trance tunnel) renderer from pixelshox back as well... cheesey but still useful sometimes...</description>
		<content:encoded><![CDATA[<p>the irony is that PixelShox could do exactly what you wanted, load obj&#8217;s and morph them&#8230; in realtime on a G4 550Mhz even&#8230;</p>
<p>This feature didn&#8217;t make it into Quartz Composer (yet).</p>
<p>but see this:<br />
<a href="http://www.clockskew.com/blog/?p=15" rel="nofollow">http://www.clockskew.com/blog/?p=15</a></p>
<p>It&#8217;s definately possible to write new patches for Quartz Composer, someone already wrote a 3DS object loader.  Maybe we can find someone to write a morphing object loader?</p>
<p>ps. I want the vortex (trance tunnel) renderer from pixelshox back as well&#8230; cheesey but still useful sometimes&#8230;</p>
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		<title>By: vade</title>
		<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/comment-page-1/#comment-89</link>
		<dc:creator>vade</dc:creator>
		<pubDate>Wed, 05 Apr 2006 05:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://eskatonia.net/qcblog/?p=66#comment-89</guid>
		<description>Well, I have a max patch that does video mapping to texture onto geometry, but I can load models and morph them in realtime. I can do geometry buffering, so I can &#039;land&#039; on a morph that I like and incur no CPU hit for staying there, and I can have basically limitless numbers of models loaded (limted only by my machines specs really). My patch has room for 8 model morphers, which means 16 models, but thats just due to my config.

I dont have any images of the latest stuff, but id love to know if you can load, manipulate, texture .obj files in QC.</description>
		<content:encoded><![CDATA[<p>Well, I have a max patch that does video mapping to texture onto geometry, but I can load models and morph them in realtime. I can do geometry buffering, so I can &#8216;land&#8217; on a morph that I like and incur no CPU hit for staying there, and I can have basically limitless numbers of models loaded (limted only by my machines specs really). My patch has room for 8 model morphers, which means 16 models, but thats just due to my config.</p>
<p>I dont have any images of the latest stuff, but id love to know if you can load, manipulate, texture .obj files in QC.</p>
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		<title>By: JAy j</title>
		<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/comment-page-1/#comment-87</link>
		<dc:creator>JAy j</dc:creator>
		<pubDate>Tue, 04 Apr 2006 12:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://eskatonia.net/qcblog/?p=66#comment-87</guid>
		<description>Spot on with your comments on the Vidvox user forums Roger, keep it up guide them down the right path youâ€™re the right man for it. Its really great that you have clued them in on the qc essentials ... got to laugh at all this though i finally finish my qc visual mixer and Vidvox decide to drop this qc implementation bomb shell. The video scratching engine in Grid pro is indeed far greater than QC and if they can get qc and grid talking probably this is going to be sweet!!</description>
		<content:encoded><![CDATA[<p>Spot on with your comments on the Vidvox user forums Roger, keep it up guide them down the right path youâ€™re the right man for it. Its really great that you have clued them in on the qc essentials &#8230; got to laugh at all this though i finally finish my qc visual mixer and Vidvox decide to drop this qc implementation bomb shell. The video scratching engine in Grid pro is indeed far greater than QC and if they can get qc and grid talking probably this is going to be sweet!!</p>
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		<title>By: roger</title>
		<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/comment-page-1/#comment-86</link>
		<dc:creator>roger</dc:creator>
		<pubDate>Tue, 04 Apr 2006 08:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://eskatonia.net/qcblog/?p=66#comment-86</guid>
		<description>what sort of 3D effects do you do?

any pictures? There way well be a way of doing something similar.</description>
		<content:encoded><![CDATA[<p>what sort of 3D effects do you do?</p>
<p>any pictures? There way well be a way of doing something similar.</p>
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		<title>By: vade</title>
		<link>http://eskatonia.net/qcblog/2006/04/04/grid-pro-beta-2-out-now-with-qc-comp-parameter-controls/comment-page-1/#comment-84</link>
		<dc:creator>vade</dc:creator>
		<pubDate>Tue, 04 Apr 2006 05:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://eskatonia.net/qcblog/?p=66#comment-84</guid>
		<description>You know, the Quartz Composer integration is a fucking killer feature.

I mean, seriously. fucking. killer. If only there were an easy way to do the 3D effects that I do in Max/MSP/Jitter in QC, I might abandon my app as well.

Fuck. Decisions decisions...

BTW, I like the change in format for the site. Youve been doing some great work.</description>
		<content:encoded><![CDATA[<p>You know, the Quartz Composer integration is a fucking killer feature.</p>
<p>I mean, seriously. fucking. killer. If only there were an easy way to do the 3D effects that I do in Max/MSP/Jitter in QC, I might abandon my app as well.</p>
<p>Fuck. Decisions decisions&#8230;</p>
<p>BTW, I like the change in format for the site. Youve been doing some great work.</p>
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