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The Vidvox guys have done it again. Beta 2 of their complete Cocoa rebuild is now out and available from this thread on their forum. It now has full native speed Quartz Compositions playback and the ability to display published number inputs as sliders in the Grid Pro GUI for a clip.

GP Beta 2


What’s great about this is that the Grid Pro slider is very powerful and does things like wave syncing, auto midi detect or syncronising to their own audio analysis (which is superior to the one built into Quartz Composer).

What’s more, they have a lot of additional features planned for future betas. Support for published colours, strings and boolean inputs will be added soon.

And get this, quoting from mray:
“beyond support for more input types and suggestions that will probably crop up during the dev process, we’ve got one more important improvement for QC planned: the ability to make your own interface in Interface Builder, and connect your interface to a custom quartz composer patch, and then load the whole shebang into gridpro as a source type. this would let you create a custom frontend for your custom backend, and use gridpro as a means of mixing/compositing it with other layers. this will probably happen a bit later in the development process, as we start making it easier to create your own fx/sources/other stuff. ”

Ok, I may well be the only VJ that will actually use that functionality but ok, way cool.

Grid Pro Cocoa is definately going to be the killer VP app for anyone that wants to mix Quartz Compositions together with Quicktimes in a VJ set.

It almost begs the question on whether I should continue to develop my own Quartonian mixer. Certainly I will use Grid Pro to mix my own compositions, and this probably means there’s not much point in coding thumbnails and adding proper clip save restore.

It remains to be seen if Vidvox will add the ability to design effects chains using Quartz Composer as technically this is very difficult because of some design limitations in Core Image in 10.4.

So for the time being at least, Quartonian Mixer will remain a more flexible mixer if you want to make layouts and fx chains yourself and I’ll keep developing it for all those weird and wonderful screen arrangements that will be coming up at some outdoor festivals this summer….

But guys, a codename or something please “Grid Pro Cocoa” is just awkward and ungainly…

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5 Responses to “Grid Pro Beta 2 out…. now with QC comp parameter controls…”

You know, the Quartz Composer integration is a fucking killer feature.

I mean, seriously. fucking. killer. If only there were an easy way to do the 3D effects that I do in Max/MSP/Jitter in QC, I might abandon my app as well.

Fuck. Decisions decisions…

BTW, I like the change in format for the site. Youve been doing some great work.

what sort of 3D effects do you do?

any pictures? There way well be a way of doing something similar.

Spot on with your comments on the Vidvox user forums Roger, keep it up guide them down the right path you’re the right man for it. Its really great that you have clued them in on the qc essentials … got to laugh at all this though i finally finish my qc visual mixer and Vidvox decide to drop this qc implementation bomb shell. The video scratching engine in Grid pro is indeed far greater than QC and if they can get qc and grid talking probably this is going to be sweet!!

Well, I have a max patch that does video mapping to texture onto geometry, but I can load models and morph them in realtime. I can do geometry buffering, so I can ‘land’ on a morph that I like and incur no CPU hit for staying there, and I can have basically limitless numbers of models loaded (limted only by my machines specs really). My patch has room for 8 model morphers, which means 16 models, but thats just due to my config.

I dont have any images of the latest stuff, but id love to know if you can load, manipulate, texture .obj files in QC.

the irony is that PixelShox could do exactly what you wanted, load obj’s and morph them… in realtime on a G4 550Mhz even…

This feature didn’t make it into Quartz Composer (yet).

but see this:
http://www.clockskew.com/blog/?p=15

It’s definately possible to write new patches for Quartz Composer, someone already wrote a 3DS object loader. Maybe we can find someone to write a morphing object loader?

ps. I want the vortex (trance tunnel) renderer from pixelshox back as well… cheesey but still useful sometimes…

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